PrecisionOS Partners with CONMED International Following Major Breakthrough in Portable Arthroscopy Education Using Virtual Reality
VANCOUVER, British Columbia, August 27, 2020 — PrecisionOS Technology, developers of the Surgical Mastery Platform™, announced today the details of a major breakthrough in basic and advanced fundamentals of arthroscopy training. The company has created the first-of-its-kind arthroscopy simulator available on a mobile, wireless device (Oculus Quest) which will also be used by CONMED International for surgeon education.
“Our partnership with CONMED International allows us to immediately expand globally on training surgeons on this complex procedure,” said Dr. Danny Goel, Orthopedic Surgeon, Founder and Chief Executive Officer, PrecisionOS. “Given the challenges of arthroscopic training, the need for a surgeon-focused and patient-centered portable solution was very clear. Our company is thrilled to be able to offer this cutting-edge innovation to train surgeons on hip arthroscopy.”
The PrecisionOS method of VR simulation has proven superior to traditional approaches in a study published in the highly regarded orthopedic journal, The Journal of Bone and Joint Surgery. In comparing traditional training methods with virtual reality, this research demonstrated how the PrecisionOS software enables surgeons to grasp procedural concepts significantly faster, while enhancing technical skill.
That type of aptitude is especially important in arthroscopic surgery. For example, hip arthroscopy training has an extensive learning curve. Surgeons may require as many as 100 cases before becoming proficient, which can take years to accomplish.
As part of its commitment to education, PrecisonOS will highlight a second randomized controlled trial and their novel hip arthroscopy module at the Young Adult Hip Meeting with Course Chairman, Dr. Femi Ayeni, later this week.
“It is exciting to see what’s possible with this new educational platform,” said Dr. Ayeni, a highly regarded hip arthroscopy surgeon who also serves as a Professor and Academic Chair of Orthopaedic Surgery at McMaster University. “So much time can be saved from the reduced need for directed intraoperative teaching of trainees or a reduction of costs associated with traditional cadaveric models. It’s going to be a substantial part of a surgeon’s skill development ‘tool kit’ in the future.”
In addition to improving efficiency and skill, PrecisionOS can provide hospital systems and learning centers with considerable financial relief. Because the modules are facilitated through a portable solution, the Oculus Quest, the training can be completed anywhere and at any time. Centers can also save on capital costs as arthroscopy training has always been an expensive and high-risk endeavor.
“Technology is evolving rapidly right now, more than ever before in history, and the time to embrace change from the status quo is upon us,” said Richard McKillop, Vice President and General Manager, CONMED Latin America and Canada.
“This is a major milestone as the medical community continues to re-evaluate delivery of high-quality surgical education,” Dr. Goel said. “Adding arthroscopic surgery allows us to offer the most comprehensive educational platform in virtual reality simulation in the market. This aligns with our mission of providing the gold standard in global orthopedic education without geographical limitations. This is not only important to us, but to our new partner, CONMED International.”
About PrecisionOS
PrecisionOS was founded by a team of clinical orthopedic surgeons and game developers to create the most relevant and applicable medical-grade-VR-simulation experience. Based in Vancouver, British Columbia, and backed by the prestigious AO Foundation, the company’s mission is to provide first-in-class orthopedic surgical training on a global scale. Given its focus on surgical education, PrecisionOS is a CME provider through the Royal College of Physicians and Surgeons of Canada and the only scientifically validated, peer-reviewed and published immersive virtual reality product on the market. It has been tested among its end users and customers resulting in business relationships with some of the top orthopedic companies and societies in the industry.